Finally I think that I have the XNA game studio working in my Toshiba laptop. It did not have the 10.1 directx capability. Hence I did the following:
- Downloaded Intel® Graphics Driver for Windows 7* and Windows Vista* (exe) from Intel site. Ran it with lot of trepidation because I was worried the screen is going to become blank! It failed. Ran it again! It updated the driver.
- Compiled a Windows Phone application and it failed.
- Ran dxdiag which showed that I had 10.1 installed.
- Downloaded and installed DXSDK_June10.exe. This is not required, but I did it to get the DirectX Caps Viewer Tool mentioned in the Release notes.
- Ran the C:\Program Files\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86\DXCapsViewer.exe and checked the results. It looked OK. I expanded the Direct3D 10.1 folder and saw entries for D3D10_FEATURE_LEVEL_10_0 or D3D10_FEATURE_LEVEL_10_1. Direct3D_11 folder also had similar entries for D3D_FEATURE_LEVEL_10_0.
- Tried to install the following and it said not applicable to my system!
- Tried to deploy the Winphone application. Same error.
- Became bold and adventurous! followed this instruction:
- It is possible to bypass this capabilities check in XNA Game Studio by setting the following registry setting: HKEY_LOCAL_MACHINE\Software\Microsoft\XDE XNAEnableGPU = 1 (REG_DWORD)Caution: If you override this registry key, the project will attempt to deploy but only a black screen will be displayed in the emulator if the required graphics card capabilities are not available.
- Voila! I was able to deploy. This is an empty application. Will check with the Hello world and update this post again!
- Update: Unfortunately this does not work. Posted in the Windows Phone forum.WDDM 1.1 driver, The current display adapter does not meet the emulator requirements to run XNA
- Will be updating laptop to windows 7. Let us see whether this solves the problem!
- Windows 7 resolved it!
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